mirror of
https://github.com/TeachBooks/template.git
synced 2026-11-12 22:25:52 +00:00
Create render_box.html
This commit is contained in:
parent
91482e35cd
commit
900eb2e06c
1 changed files with 176 additions and 0 deletions
176
book/_static/render_box.html
Normal file
176
book/_static/render_box.html
Normal file
|
|
@ -0,0 +1,176 @@
|
|||
<!DOCTYPE html>
|
||||
<html lang="en">
|
||||
<head>
|
||||
<meta charset="UTF-8">
|
||||
<meta name="viewport" content="width=device-width, initial-scale=1.0">
|
||||
<title>Windmill Animation</title>
|
||||
<style>
|
||||
html, body {
|
||||
margin: 0;
|
||||
height: 100%;
|
||||
}
|
||||
#c {
|
||||
width: 100%;
|
||||
height: 100%;
|
||||
display: block;
|
||||
}
|
||||
</style>
|
||||
</head>
|
||||
<body>
|
||||
<canvas id="c"></canvas>
|
||||
|
||||
<script type="module">
|
||||
|
||||
// Path to object
|
||||
var path_obj = "bimodal_field.obj";
|
||||
var path_mtl = "bimodal_field.mtl";
|
||||
|
||||
|
||||
// Three.js - Load .OBJ and .MTL file - Windmill2
|
||||
// from https://threejsfundamentals.org/threejs/threejs-load-obj-materials-windmill2.html
|
||||
|
||||
import * as THREE from 'https://threejsfundamentals.org/threejs/resources/threejs/r127/build/three.module.js';
|
||||
import { OrbitControls } from 'https://threejsfundamentals.org/threejs/resources/threejs/r127/examples/jsm/controls/OrbitControls.js';
|
||||
import { OBJLoader } from 'https://threejsfundamentals.org/threejs/resources/threejs/r127/examples/jsm/loaders/OBJLoader.js';
|
||||
import { MTLLoader } from 'https://threejsfundamentals.org/threejs/resources/threejs/r127/examples/jsm/loaders/MTLLoader.js';
|
||||
|
||||
function main() {
|
||||
const canvas = document.querySelector('#c');
|
||||
const renderer = new THREE.WebGLRenderer({ canvas });
|
||||
|
||||
const fov = 45;
|
||||
const aspect = 2; // the canvas default
|
||||
const near = 0.1;
|
||||
const far = 100;
|
||||
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
|
||||
camera.position.set(0, 10, 20);
|
||||
|
||||
const controls = new OrbitControls(camera, canvas);
|
||||
controls.target.set(0, 5, 0);
|
||||
controls.update();
|
||||
|
||||
const scene = new THREE.Scene();
|
||||
scene.background = new THREE.Color('black');
|
||||
|
||||
{
|
||||
const planeSize = 4000;
|
||||
|
||||
const loader = new THREE.TextureLoader();
|
||||
const texture = loader.load('https://threejsfundamentals.org/threejs/resources/images/checker.png');
|
||||
texture.wrapS = THREE.RepeatWrapping;
|
||||
texture.wrapT = THREE.RepeatWrapping;
|
||||
texture.magFilter = THREE.NearestFilter;
|
||||
const repeats = planeSize / 200;
|
||||
texture.repeat.set(repeats, repeats);
|
||||
|
||||
const planeGeo = new THREE.PlaneGeometry(planeSize, planeSize);
|
||||
const planeMat = new THREE.MeshPhongMaterial({
|
||||
map: texture,
|
||||
side: THREE.DoubleSide,
|
||||
});
|
||||
const mesh = new THREE.Mesh(planeGeo, planeMat);
|
||||
mesh.rotation.x = Math.PI * -.5;
|
||||
scene.add(mesh);
|
||||
}
|
||||
|
||||
{
|
||||
const skyColor = 0xB1E1FF; // light blue
|
||||
const groundColor = 0xB97A20; // brownish orange
|
||||
const intensity = 1;
|
||||
const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
|
||||
scene.add(light);
|
||||
}
|
||||
|
||||
{
|
||||
const color = 0xFFFFFF;
|
||||
const intensity = 1;
|
||||
const light = new THREE.DirectionalLight(color, intensity);
|
||||
light.position.set(5, 10, 2);
|
||||
scene.add(light);
|
||||
scene.add(light.target);
|
||||
}
|
||||
|
||||
function frameArea(sizeToFitOnScreen, boxSize, boxCenter, camera) {
|
||||
const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
|
||||
const halfFovY = THREE.MathUtils.degToRad(camera.fov * .5);
|
||||
const distance = halfSizeToFitOnScreen / Math.tan(halfFovY);
|
||||
// compute a unit vector that points in the direction the camera is now
|
||||
// in the xz plane from the center of the box
|
||||
const direction = (new THREE.Vector3())
|
||||
.subVectors(camera.position, boxCenter)
|
||||
.multiply(new THREE.Vector3(1, 0, 1))
|
||||
.normalize();
|
||||
|
||||
// move the camera to a position distance units way from the center
|
||||
// in whatever direction the camera was from the center already
|
||||
camera.position.copy(direction.multiplyScalar(distance).add(boxCenter));
|
||||
|
||||
// pick some near and far values for the frustum that
|
||||
// will contain the box.
|
||||
camera.near = boxSize / 100;
|
||||
camera.far = boxSize * 100;
|
||||
|
||||
camera.updateProjectionMatrix();
|
||||
|
||||
// point the camera to look at the center of the box
|
||||
camera.lookAt(boxCenter.x, boxCenter.y, boxCenter.z);
|
||||
}
|
||||
|
||||
{
|
||||
const mtlLoader = new MTLLoader();
|
||||
mtlLoader.load(path_mtl, (mtl) => {
|
||||
mtl.preload();
|
||||
const objLoader = new OBJLoader();
|
||||
objLoader.setMaterials(mtl);
|
||||
objLoader.load(path_obj, (root) => {
|
||||
scene.add(root);
|
||||
|
||||
// compute the box that contains all the stuff
|
||||
// from root and below
|
||||
const box = new THREE.Box3().setFromObject(root);
|
||||
|
||||
const boxSize = box.getSize(new THREE.Vector3()).length();
|
||||
const boxCenter = box.getCenter(new THREE.Vector3());
|
||||
|
||||
// set the camera to frame the box
|
||||
frameArea(boxSize * 1.2, boxSize, boxCenter, camera);
|
||||
|
||||
// update the Trackball controls to handle the new size
|
||||
controls.maxDistance = boxSize * 10;
|
||||
controls.target.copy(boxCenter);
|
||||
controls.update();
|
||||
});
|
||||
});
|
||||
}
|
||||
|
||||
function resizeRendererToDisplaySize(renderer) {
|
||||
const canvas = renderer.domElement;
|
||||
const width = canvas.clientWidth;
|
||||
const height = canvas.clientHeight;
|
||||
const needResize = canvas.width !== width || canvas.height !== height;
|
||||
if (needResize) {
|
||||
renderer.setSize(width, height, false);
|
||||
}
|
||||
return needResize;
|
||||
}
|
||||
|
||||
function render() {
|
||||
|
||||
if (resizeRendererToDisplaySize(renderer)) {
|
||||
const canvas = renderer.domElement;
|
||||
camera.aspect = canvas.clientWidth / canvas.clientHeight;
|
||||
camera.updateProjectionMatrix();
|
||||
}
|
||||
|
||||
renderer.render(scene, camera);
|
||||
|
||||
requestAnimationFrame(render);
|
||||
}
|
||||
|
||||
requestAnimationFrame(render);
|
||||
}
|
||||
|
||||
main();
|
||||
</script>
|
||||
</body>
|
||||
</html>
|
||||
Loading…
Add table
Add a link
Reference in a new issue