manual_teachbooks/book/_static/element_render_box.html
Max Ramgraber f36fe6786a Update 7 files
- /book/features/adding_basic_HTML_elements.md
- /book/features/creating_basic_HTML_elements.md
- /book/features/adding_HTML_elements.md
- /book/_toc.yml
- /book/_static/element_render_box.html
- /book/_static/bimodal_field.mtl
- /book/_static/bimodal_field.obj
2024-03-27 09:50:24 +01:00

155 lines
5 KiB
HTML

<!DOCTYPE html>
<html lang="en">
<head>
<meta charset="UTF-8">
<meta name="viewport" content="width=device-width, initial-scale=1.0">
<title>Subsurface</title>
<style>
html, body {
margin: 0;
height: 100%;
}
#c {
width: 100%;
height: 100%;
display: block;
}
</style>
</head>
<body>
<canvas id="c"></canvas>
<script type="module">
// Path to object
var path_obj = "bimodal_field.obj";
var path_mtl = "bimodal_field.mtl";
// Three.js - Load .OBJ and .MTL file - Windmill2
// from https://threejsfundamentals.org/threejs/threejs-load-obj-materials-windmill2.html
import * as THREE from 'https://threejsfundamentals.org/threejs/resources/threejs/r127/build/three.module.js';
import { OrbitControls } from 'https://threejsfundamentals.org/threejs/resources/threejs/r127/examples/jsm/controls/OrbitControls.js';
import { OBJLoader } from 'https://threejsfundamentals.org/threejs/resources/threejs/r127/examples/jsm/loaders/OBJLoader.js';
import { MTLLoader } from 'https://threejsfundamentals.org/threejs/resources/threejs/r127/examples/jsm/loaders/MTLLoader.js';
function main() {
const canvas = document.querySelector('#c');
const renderer = new THREE.WebGLRenderer({ canvas });
const fov = 45;
const aspect = 2; // the canvas default
const near = 0.1;
const far = 100;
const camera = new THREE.PerspectiveCamera(fov, aspect, near, far);
camera.position.set(0, 10, 20);
const controls = new OrbitControls(camera, canvas);
controls.target.set(0, 5, 0);
controls.update();
const scene = new THREE.Scene();
scene.background = new THREE.Color('white');
{
const skyColor = 0xB1E1FF; // light blue
const groundColor = 0xB97A20; // brownish orange
const intensity = 1;
const light = new THREE.HemisphereLight(skyColor, groundColor, intensity);
scene.add(light);
}
{
const color = 0xFFFFFF;
const intensity = 1;
const light = new THREE.DirectionalLight(color, intensity);
light.position.set(5, 10, 2);
scene.add(light);
scene.add(light.target);
}
function frameArea(sizeToFitOnScreen, boxSize, boxCenter, camera) {
const halfSizeToFitOnScreen = sizeToFitOnScreen * 0.5;
const halfFovY = THREE.MathUtils.degToRad(camera.fov * .5);
const distance = halfSizeToFitOnScreen / Math.tan(halfFovY);
// compute a unit vector that points in the direction the camera is now
// in the xz plane from the center of the box
const direction = (new THREE.Vector3())
.subVectors(camera.position, boxCenter)
.multiply(new THREE.Vector3(1, 0, 1))
.normalize();
// move the camera to a position distance units way from the center
// in whatever direction the camera was from the center already
camera.position.copy(direction.multiplyScalar(distance).add(boxCenter));
// pick some near and far values for the frustum that
// will contain the box.
camera.near = boxSize / 100;
camera.far = boxSize * 100;
camera.updateProjectionMatrix();
// point the camera to look at the center of the box
camera.lookAt(boxCenter.x, boxCenter.y, boxCenter.z);
}
{
const mtlLoader = new MTLLoader();
mtlLoader.load(path_mtl, (mtl) => {
mtl.preload();
const objLoader = new OBJLoader();
objLoader.setMaterials(mtl);
objLoader.load(path_obj, (root) => {
scene.add(root);
// compute the box that contains all the stuff
// from root and below
const box = new THREE.Box3().setFromObject(root);
const boxSize = box.getSize(new THREE.Vector3()).length();
const boxCenter = box.getCenter(new THREE.Vector3());
// set the camera to frame the box
frameArea(boxSize * 1.2, boxSize, boxCenter, camera);
// update the Trackball controls to handle the new size
controls.maxDistance = boxSize * 10;
controls.target.copy(boxCenter);
controls.update();
});
});
}
function resizeRendererToDisplaySize(renderer) {
const canvas = renderer.domElement;
const width = canvas.clientWidth;
const height = canvas.clientHeight;
const needResize = canvas.width !== width || canvas.height !== height;
if (needResize) {
renderer.setSize(width, height, false);
}
return needResize;
}
function render() {
if (resizeRendererToDisplaySize(renderer)) {
const canvas = renderer.domElement;
camera.aspect = canvas.clientWidth / canvas.clientHeight;
camera.updateProjectionMatrix();
}
renderer.render(scene, camera);
requestAnimationFrame(render);
}
requestAnimationFrame(render);
}
main();
</script>
</body>
</html>